![]() They should just make Voidborne have +2 housing per district base. Im playing with recommended ethics, civics and traits and as someone who is not really good at 4x and other strategy games, I can say that the game got way to complicated and numeric in 3.0 and feels quite like you have to play the metagame to get somewhere. I think at least that the Expansion Tradition when finished should cut build cost and build time in half.Īt least that, because if you want to utilize the habs like you need to, the growth is crashing down by the time one is about to be filled, if you cannot upgrade them yet, what in turn means you have to grow out every habitat by itself. And they also take WAY to long to be build at all. having enough space for a mineral purification hub or energy nexus and to also have admin capacity building etcįor all the problems habitats have with the current system - especially if you want to utilize your habitats fully like you NEED to as pure Voidborne because you depend on the resources on fully fledged planetoids because for some reason you cannot build habs over moons - habitats are even with the expansion tradition WAY to expensive for them to be build when you look at what they offer, especially with the influence they cost. This leads to habitats feeling a bit lacklustre in 3.0 at the time of writing as there is not much variety/customisation and the 5 perma locked building slots can make building habitats feel wasteful- as a science habitat or alloy foundry habitat will produce a good amount of specialist resource output- but there is simply not enough building slots to provide a good worker resource output on top of this e.g. This takes us to 7/7 slots and those last 5 slots stay locked. But you may have to use another Strategic Resource building to upkeep the fully upgraded admin building. ![]() Unless you are a hive mind or using robots and want your machine factories/spawning pools leaving us at 2 optional slots, and if you want admin cap building 1 optional slot. One fully upgraded Advanced Research Labs/Alloy Foundry/Consumer Goods generally requires generally 2 of the necessary Strategic Resource buildings to upkeep. Any plans to include ways to get all building slots on habitats? A non-Void Dweller empire with Voidborne Ascension perk can only have 7 out of 12 building slots unlocked on a habitatġ building slot is taken up by Habitat Central Control, this leaves 6 optional slots. ![]()
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